I’m trying to get better at posting little flashbacks to some of my favourite, client design projects….the reason being that these projects were so enjoyable, creative and fulfilling, that I would love to attract more like them!
A little while ago I had the pleasure of working with Imperial College London to design ‘Sickle Buddy’, an app created to help children who suffer from Sickle Cell Disease. Through colourful illustrations and fun interactions, young patients can learn more about the disease and discover new ways to look after themselves and manage their symptoms which can be painful and frightening at times.
I created the app’s UX, UI, Illustration and character design work and had lots of fun doing so! It meant a lot to me to be able to work on a project that could potentially help young sufferers and offer some comfort and relief through play.
If you’re in need of a freelance digital/games designer for a similar project, I would love to hear about it! Or if you have suggestions for similar apps you have enjoyed or found useful, then do please let me know.
You can download the Sickle Buddy app here on the Google Play Store.
I am indeed counting down the days to the 10th of October when I’ll be launching the Owlstation Store on Etsy! It feels really good to be at this point and to finally have a home where I can share my products and illustrations with you all, such as my ‘Save Progress?’ greetings card.
Having grown up with retro PlayStation games like Final Fantasy 7 and Tomb Raider 3, I got used to saving my game’s progress by seeking out ethereal Save Crystals…I thought it would be fun to make a card that lets you and your friends save your life progress whenever you need to! Be sure to pop back in 8 days time when I’ll be sharing my store link, hooray! 😀
It feels like years since I’ve gotten lost in a console game. As I’ve gotten older and life has gotten busier, my gaming adventures (and game design work) have tended to take place on mobile or desktop. A train journey here or flight there being the perfect time to explore a new story or world. But the ritual of setting up the Playstation and telly, getting comfy on the sofa with friends and settling in for an evening’s session has been something missing from my adult life…until now!
It seems odd that my brother and I never got round to playing Zelda together as kids (we were very focussed on Final Fantasy) but I always suspected it would be something I’d enjoy. This year the planets finally aligned as my boyfriend Adam decided to set up The Legend of Zelda: The Wind Waker on an emulator.
!!! SPOILERS BELOW !!!
At first I wan’t entirely sure about the strong primary colour palette and chunky 3D characters, but after an hour of gameplay I was addicted. As we’ve explored the vast ocean world i’ve grown accustomed to the simple visual style and been impressed by how many emotions a small number of polygons can trigger. Sailing in our little dragon boat over stormy, rain-whipped waves, I’ve felt glad to be safe inside our living room. Creeping in the shadows of an enemy’s lair to avoid their searching spotlights has had my heart rate climbing…
It’s lovely to slowly learn the language of a new game again. How do I jump? What can I smash? How many weapons might there be?…Beginning to uncover it’s depth. When you first play a game you’re unsure if it will all be over in three or four missions, realising that the map is much larger than you thought and the path to the final boss is by no means clear is just so exciting! And as it turns out, there is plenty to do in Wind Waker.
Some bosses have had us stuck for hours, straining our brains to work out clever ways through only to realise it was a completely logical solution all along (usually centred around the last weapon or item we’d unlocked).
The UI and UX can be pretty frustrating at times. Having to repeatedly open and close the menu to equip items into slots is quite fiddly. The level maps are often scantily basic too…however the game’s charm more than makes up for this. Then there’s the evocative music, which coincidentally is a great soundtrack to work to! Crawling through giant shells, edging around perilous cliff faces, launching into the air with a leaf parachute, it’s just so good to get lost in a console game again!
All Zelda images gratefully borrowed from the internet and used here without permission.