Drumroll please…

My new website is so very nearly ready! Whilst I’ve had portfolios in the past, this is the first time I’ll be showing my digital projects and my more traditional illustrative projects side by side. Having kept them separate for most of my career, I’m excited to bring both together now and hopefully connect with new clients as a result. 

I’ve had to learn a lot of new skills to build this website myself, and there’s definitely been a fair few challenges and frustrations along the way (though I design for digital, I’m certainly no developer!) but I’m proud of how everything has come together and can’t wait to share it with you! I’ll be dropping a little sneak preview here soon, so watch this space!

Drawing Adventure: The Isle of Skye

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Gosh, so it’s been a little while since I posted (okay half a year!)…but rather than bore you with excuses and apologies, i’d like to share photos, sketches and a few tales from my trip to the Isle of Skye last Summer.

My trip to the Shetland Islands a few years back got me hooked on sweeping Scottish landscapes, remote cliffs and ancient, rugged coastline…I wanted more and decided to make Skye the next destination on my Scottish bucket list. So after a spot of planning, my boyfriend and I picked up our hire car in Edinburgh and set off for a week of adventure…

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The Fairy Pools

For the first part of the trip we’d hired a cottage in Elgol on the more southerly part of the Isle. It was a traditional crofter’s house with a thatched roof, thick stone walls and a wood burning stove – not that we needed it…our trip had luckily co-incided with freakishly hot Summer weather! We decided to take advantage of this and seek out the Fairy Pools.

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The pools are located beneath the Black Cuillin Mountain range. The water flows down through the valley forming a variety of pools that make for a nice walk and a good wild dip! They were quite busy when we visited due to the heat, but we were determined to find our own pool to swim in. After a bit of wading and shimmying around boulders, we discovered the perfect spot. A high walled, deep pool, complete with its own waterfall. We enjoyed a magical swim to ourselves. I floated on my back, looking up at the crashing water and dragonflies zipping overhead.

 

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We enjoyed our picnic (port salut cheese sandwiches, salt & vinegar crisps, apples, oat cakes and ginger biscuits) and warmed up in the sun before heading back downstream to do some sketching. I drew a nearby peak, using watercolours to capture the rich rusty colour of the banks and my sharpie pen to pick out the details of wild flowers.

 

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Elgol Beach

The good weather continued the next day and we decided to explore Elgol beach. The sea was turquoise blue and distant peaks were visible across the water. Crumbling cliffs encircled the stony beach and pretty little cottages dotted the hillside. We clambered up the small cliff near the harbour arm for a better view and set up to draw on the spongy, rabbit nibbled grass.

 

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As the day grew hotter, we were desperate for a dip, but it took some time to find a suitable spot. The water’s edge was covered in slippery seaweed and ghostly jellyfish were waiting at every possible entry point! After seeking some local advice, we discovered this particular variety were the non-stinging kind.

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For the rest of the golden afternoon and in to the evening we sunbathed, dipped, painted and slept on the large flat rocks at the end of the beach. The sun got lower and sparkled off the water, fishing boats became silhouetted, bobbing in the distance.

 

Ruined Church & Portree

For the second part of our trip we were based on the North of the Isle at Monkstadt. It would take us a couple of hours to make the drive there, so we decided to break up the journey with a few stops. First, we were keen to explore a ruined church we had spotted on our day trips. Sheep grazed in the abandoned graveyard. The church roof had crumbled away, plants and branches were taking over its walls and growing a new, natural roof.

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Portree, the capital of Skye, is recognisable for its row of pretty, pastel houses on the harbour wall. After refuelling in a cafe, we spent some time absorbing and interpreting the view in our sketchbooks. Another dip in the harbour waters was much icier than expected.

 

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The Old Man of Storr

Over half way through the trip, our luck with the weather changed. So on a bright but windy day we decided to visit the famous landmark; a tall pinnacle of rock that towers up and is easily visible when driving around much of the Northern part of the Isle. The jagged ridge and surrounding slopes wouldn’t look out of place in the Lord of the Rings trilogy (we actually watched all 3 films during our stay as Adam hadn’t seen them!).

 

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We made our way up on the slippy, precarious path. The black prongs of rock and the Old Man looked spectacular as we drew near. Spying tiny people who had scrambled all the way up to his foot gave us a sense of scale. Deciding that route was a little too precarious for us, we set up in the stunning, boulder strewn valley below. As I sketched and Adam painted we realised we were being stalked by a curious weasel, the only other being near us at the time. Such a vast and remote space, it felt unnerving and exciting to be there.

 

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Boat trip from Uig

Having spent time on the land and beaches, we were keen to get a different perspective and see the Isle from the water. In Uig harbour we joined a boat tour that took us around the Trotternish Peninsula on a vintage, 1940’s fishing vessel. The friendly, knowledgeable guides told us about the history and wildlife of the area. We saw a variety of seabirds, including the irresistible puffins and a group of languid seals. The weather was changeable but we were warmed up with a hot flask of tea and shortbread provided by our hosts.

 

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Magical Skye

It really was a magical trip. The Isle is wild, a fantasy realm. Driving on the narrow, craggy roads, we passed lunar-esque landscapes, steep valleys, dark mountains and lochs. After our sunny start we got the whole range of weather, torrential rain, high winds that chase the clouds and incredibly dense fog! At the end of each day’s explorations we’d relax with a hearty meal in the cosy cottages and review our reportage; illustrations, paintings, photos and even drone footage for a totally different view of our surroundings.

 

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With two Scottish forays under my belt, I can’t wait for another trip…I just have to decide which gem to explore next.

If you enjoyed this post, be sure to check out my @Owlstation Instagram account where you can discover more videos, sketches and photos from this Drawing Adventure! Landscape photographs taken by Adam Clague.

 

Kelogsloops Watercolour Tutorials

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I’ve been using watercolours in my work for some time now. I don’t remember ever being formally taught how to paint with them but have always enjoyed experimenting and using them in my own way to capture what I see. However, a recent project called for lots of watercolour work and I realised I was keen to learn more about the medium and how to use it ‘properly’.

For some reason I’d convinced myself that I wouldn’t be able to find the ‘right’ sort of watercolour tutorial for me, so had almost given up before trying. I wanted something that would show the paints being used in a more illustrative and unusual way. Then, one YouTube search for ‘watercolour illustration tutorial’ later, I discovered Kelogsloops videos


Apart from being a crazily talented Illustrator, Kelogsloops aka Hieu Nguyen is a brilliant teacher. I started by watching his 6 minute introduction to watercolour and picked up several ideas and set-up techniques that had never occurred to me before! I then went on to watch one of his process videos (for his illustration below) and his techniques for ‘Wet on Dry’ painting (shown above). He teaches at a steady pace, carefully explaining what he is doing and why, with lots of useful summaries and tips.

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It’s been humbling to watch these and remember that there is always more to learn and explore with any medium. Taking the time to look around for the right tutorial or ask for help and recommendations when you need them is really worth doing. And finally, that there isn’t really a ‘proper’ way to paint with watercolours – anything goes!

All artwork and videos created by Kelogsloops and used here without the artist’s permission.

Back to the Wild

Owlstation_wolf and mountain view_2018I made this drawing about a month ago, shortly before this year’s drawing adventure to the Isle of Skye. I wanted to loosen up, get experimental and indulge in drawing some of my favourite subject matter; animals, trees and mountains – before heading to the Highlands. I began with watercolour, then worked back in over the top with a fuzzy dark pencil and a few bright splashes of coloured chalk.

I’m VERY excited to share pictures, photos and hopefully a video or two of the Skye trip as soon as possible, so do stay tuned! The first pictures should make their way to my Instagram soon and i’ll follow those up with a more detailed blogpost after.

 

3 Illustration Portfolio Tips

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As I’ve had a few emails from new illustrators with questions about my Owlstation portfolio, I thought it might be helpful to write a blogpost to share some tips and advice for creating your first website. Firstly a disclaimer *I am not an illustration portfolio expert!* however I do enjoy a creative and fulfilling freelance career and I’m very happy to share with you what I have learned (and am still learning) as I grow.

I’ll keep these short and stick to 3 portfolio tips for now. If you have any further questions on these or would like me to elaborate, please feel free to leave a comment! Finally to note that this advice assumes you’ve already made some initial steps on your path as an illustrator, perhaps by taking a course or lessons online and want to keep things moving…

1. You Need a Portfolio!

If you’re looking to pursue a career in illustration, you’ll need to get your work out there. Most clients will expect you to have a portfolio website that shows off a selection of your best work. When starting out, and even later on – think quality over quantity.

Select a handful of relevant projects that you’re proud of, for each of these select a few, strong images that best show off the work you did. Make sure they are high resolution, not blurry or pixellated in any way. Nowadays I like to include one or two process images as well – a scan of early sketches or high quality photograph of relevant sketchbook pages can give a client insight into your process. But these should come after the final images, a dessert after the main meal!

Include some information about the project/illustration; perhaps what you did, the goal, how you achieved it. But keep this short and use simple language, no need to be poetic or flowery here. A spelling and grammar check afterwards and you’re ready to publish.

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Carbonmade’s Website Design Tools

2. Choose a Good Template

My very first website looked hideous. I didn’t know much about website tools and picked a very clunky, free service. It was difficult to use and the ugly template made it look like a website for a bank designed when the internet was first born.

Luckily, I followed my instinct that there had to be a better way and moved on. The template I have now is very clean and simple. A white background, a home page with evenly spaced images, my logo at the top and a neat menu button. I have four main pages – a home page showing my projects, about page, contact page and a page link to this very blog. Tapping a project thumbnail on the home page opens a new page where your project images can be viewed. Navigation is simple.

Having poured over many illustrator’s websites, most have a very similar approach. I like to think of it like a gallery in the real world – white walls, space for artwork to breathe, minimal text, no nonsense!

3. Find a Good Service

Unless you’re going to build and code your website yourself, you’ll need to find a portfolio/website service that works well for you and fits into your price range. As this is the shop front to you career as an illustrator, it’s worth investing a little money and time into making your portfolio the best it can be.

I use Carbonmade which has served me very well over the years. It has a selection of cleanly designed, ready to go templates (called themes). It’s very user friendly and quite affordable. I use the ‘Whoo’ option which is approx £9 ($12) a month. I hear very good things about Squarespace and know they offer loads of different templates that also include blog or news pages and shop features, which could be very useful as you expand your practice and start selling work.

I use Behance for my digital freelance portfolio (I keep my digital and hand drawn portfolios separate, but that’s a whole other blogpost right there!). It’s free and pretty easy to use. I understand it’s fairly well respected and is a great platform for sharing work too. Ultimately, you’ll need to do a bit of research and find what works best for you, but hopefully these suggestions will help you get started.

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Behance

There’s lots more I could say about how having a portfolio is a constant task, that it always needs checking, updating, trimming and cultivating…that looking at other illustrators websites is very helpful when creating your own and so on… but I’ll leave it here for now.

Good luck! If you’ve found this helpful do pop back as I’ll be sharing more of my illustration learnings in the future.

My Happy Place

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Lately I’ve been massively enjoying pairing podcasts with a creative session. I find that listening to intimate conversations or unusual stories whilst drawing, allows me to relax and let go. Keeping the critical, negative part of my brain distracted for long enough to make a breakthrough!

A particularly good podcast for this is Fearne Cotton’s Happy Place. Listening to Fearne and her friends (some well known, others not) discuss what makes them happy, how they look after themselves and face the world, is perfect for getting me into my happy place! It’s honest and positive and If you’re going to check it out, I’d recommend starting with the Dawn French episode.

The Adam Buxton Podcast

Another standby favourite is The Adam Buxton Podcast. This one’s especially good for a boost on one of those overly critical drawing days. His endlessly impressive list of cool guests include Wes Anderson, Greta Gerwig and Bob Mortimer. He’s adept at getting people to open up and discuss more unusual subjects, such as Charlie Brooker’s bathroom phobias. The interlude songs are also, quite brilliant!

I’ll keep on the hunt for more podcasts to entertain, distract and delight. Please let me know if you have any go-to favourites or new discoveries as I’d love to check them out!

Owl Cat

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A rare sighting of an Owl Cat. Part owl – part cat, it dwells in trees, curls up in the sun and stares regally down at lesser species…I’ve been enjoying experimenting with Indian Ink in my sketchbook lately! You can get a variety of shades from mixing the ink with water. Using a range of brushes can create very different textures too.

Old Man’s Journey

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I had such a pleasant experience playing through Old Man’s Journey. Created by Austrian game studio Broken Rules, it’s an emotional game told through stunning illustration. I found it so refreshing – the perfect choice if you’re looking for something different to play on your phone.

I don’t want to give too much away but at the start of the game our white-bearded hero receives a letter. We never see the contents but after reading it he promptly packs his rucksack and sets off on his journey.

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He walks through pretty little towns with houses like jewels, rolling pastel coloured hills, over train tracks, up narrow winding roads and even sliding down waterfalls. The art is style is just so beautiful! Clearly the creators know their way around a colour palette! They layer soft textures and play with composition to draw you into his world.

The atmosphere builds as the journey continues. The weather changing from gentle sunshine to howling winds and driving rain. The carefully considered SFX build the world even more. Tiny sheep bleat and miniature bells can be rung. The original score means that even playing through trickier puzzles is a relaxing experience.

The puzzles themselves are unique to me. In order to progress, we must use our fingers to literally move mountains! Pushing hills closer together and rearranging the landscape to make a safe way through. Whilst some levels were trickier than others, the puzzles never feel frustrating and the super minimal UI keeps the screen free of clutter.

The story is an emotional one. More is revealed as you progress and you start to build a picture of this little character’s life. I love to play and work on games that make you feel something. If you’ve got any suggestions for games that you’ve enjoyed – please do share them with me!

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A Witch’s Garden – Game Update

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My Unity game ‘A Witch’s Garden’ is taking shape! The 2D games tutorial that I used as a starting point was a great way to kick things off. It makes use of the ‘Playground Project’ a very useful pack of ready made scripts and assets. After making their demo game, I was able to move on and use the scripts like puzzle pieces to create a simple, object collection game.

Initially I used the pack’s existing spaceship art to get the foundation of my game working, then I was ready to replace them with my own, witchy designs. I’m so inspired by beautiful, artsy games by developers like State of Play and Simogo,  making my own game has given me the opportunity to explore styles that I haven’t had the chance to use for client work yet.

logo work


In A Witch’s Garden, you control a disembodied skeleton hand, guiding it around an ethereal garden to collect glowing pagan symbols whilst avoiding the monsters that lurk there. It’s going to be a long journey to finishing my game and I’ll have to remind myself to be patient, but the fact that i’ve already got the foundations in place feels like a big achievement. My next steps are to add as much polish as I can and then explore how I can share it with you all to play!

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The Playground Project is a free resource created by Ciro Constinisio 

Making my game

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Unity game engine

This year i’ve started learning to use Unity; a free, creative engine that is capable of  making all kinds of games and interactive experiences. Initially I wanted to learn it as a gateway to making things for Virtual Reality. I’m still planning to do that, but realising I was trying to gallop before I could walk, I slowed things down and set myself a personal project of creating my own 2D game.

As a freelance designer (by day!) I’ve worked on many games over the years and have even used Unity in some projects to assist developers with simple tasks – but I’ve never attempted to create an entire game myself. When I found this handily titled ‘2D Games for Non-Programmers’ tutorial I decided to get involved and see what I could learn.

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A spot of mood boarding

It’s going well so far and after an initial spot of mood boarding and research, I’ve settled on the title ‘A Witch’s Garden’ and started sketching enemies, collectable items and logo ideas for my ethereal concept. It’s going to be a long journey to creating for virtual reality and I’ll have to remind myself to be patient, but i’m already excited and absorbed by my mini project and will keep sharing my progress until it’s ready to play.

 

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