Old Man’s Journey

Owlstation_Old Man's Journey review_2

I had such a pleasant experience playing through Old Man’s Journey. Created by Austrian game studio Broken Rules, it’s an emotional game told through stunning illustration. I found it so refreshing – the perfect choice if you’re looking for something different to play on your phone.

I don’t want to give too much away but at the start of the game our white-bearded hero receives a letter. We never see the contents but after reading it he promptly packs his rucksack and sets off on his journey.

Owlstation_Old Man's Journey review_1

He walks through pretty little towns with houses like jewels, rolling pastel coloured hills, over train tracks, up narrow winding roads and even sliding down waterfalls. The art is style is just so beautiful! Clearly the creators know their way around a colour palette! They layer soft textures and play with composition to draw you into his world.

The atmosphere builds as the journey continues. The weather changing from gentle sunshine to howling winds and driving rain. The carefully considered SFX build the world even more. Tiny sheep bleat and miniature bells can be rung. The original score means that even playing through trickier puzzles is a relaxing experience.

The puzzles themselves are unique to me. In order to progress, we must use our fingers to literally move mountains! Pushing hills closer together and rearranging the landscape to make a safe way through. Whilst some levels were trickier than others, the puzzles never feel frustrating and the super minimal UI keeps the screen free of clutter.

The story is an emotional one. More is revealed as you progress and you start to build a picture of this little character’s life. I love to play and work on games that make you feel something. If you’ve got any suggestions for games that you’ve enjoyed – please do share them with me!

Owlstation_Old Man's Journey review_3.jpg

Advertisements

Making my game

owlstation_2017_unity screenshot

Unity game engine

This year i’ve started learning to use Unity; a free, creative engine that is capable of  making all kinds of games and interactive experiences. Initially I wanted to learn it as a gateway to making things for Virtual Reality. I’m still planning to do that, but realising I was trying to gallop before I could walk, I slowed things down and set myself a personal project of creating my own 2D game.

As a freelance designer (by day!) I’ve worked on many games over the years and have even used Unity in some projects to assist developers with simple tasks – but I’ve never attempted to create an entire game myself. When I found this handily titled ‘2D Games for Non-Programmers’ tutorial I decided to get involved and see what I could learn.

owlstation_2017_moodboard

A spot of mood boarding

It’s going well so far and after an initial spot of mood boarding and research, I’ve settled on the title ‘A Witch’s Garden’ and started sketching enemies, collectable items and logo ideas for my ethereal concept. It’s going to be a long journey to creating for virtual reality and I’ll have to remind myself to be patient, but i’m already excited and absorbed by my mini project and will keep sharing my progress until it’s ready to play.

 

SaveSave