Making my game

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Unity game engine

This year i’ve started learning to use Unity; a free, creative engine that is capable of  making all kinds of games and interactive experiences. Initially I wanted to learn it as a gateway to making things for Virtual Reality. I’m still planning to do that, but realising I was trying to gallop before I could walk, I slowed things down and set myself a personal project of creating my own 2D game.

As a freelance designer (by day!) I’ve worked on many games over the years and have even used Unity in some projects to assist developers with simple tasks – but I’ve never attempted to create an entire game myself. When I found this handily titled ‘2D Games for Non-Programmers’ tutorial I decided to get involved and see what I could learn.

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A spot of mood boarding

It’s going well so far and after an initial spot of mood boarding and research, I’ve settled on the title ‘A Witch’s Garden’ and started sketching enemies, collectable items and logo ideas for my ethereal concept. It’s going to be a long journey to creating for virtual reality and I’ll have to remind myself to be patient, but i’m already excited and absorbed by my mini project and will keep sharing my progress until it’s ready to play.

 

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The Sailor’s Dream

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I’ve been enjoying working my way through Simogo’s beautiful mobile games. I’m a big fan of the Swedish developers who created Year Walk and Device 6. Their twisted storytelling, unique puzzles and high production values really inspire me to be a better games designer.

The Sailor’s Dream is a wonderfully crafted experience in which you take to the seas, exploring little islands in an attempt to discover what has happened to the story’s protagonists.


The side scrolling horizon is stunning, I’d love to know how they created the gently lapping, animated sea. Each island illustration is covered with minute details, the Secret Lighthouse, the Celestial Sanctuary; every time a new location was revealed I got a buzz of excitement.

Navigating through each location is unusual. Scenes are stitched together, fading to black as you shift between them. Dotted trails connect you and are roughly mapped to a floating compass.

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They put so much effort into all elements of the game, secret sketches to be found, specially written songs that reveal parts of the narrative and without giving too much away…once I’d figured out what to do in the Transmission Horologe I was so excited about it I was telling anyone that would listen for weeks!

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I have to admit I got a bit confused by the story for this one. Perhaps I didn’t uncover things quickly enough or in a good order to work out what was going on. But it didn’t really matter. Simogo always create beautiful experiences full of twists and delights – The Sailor’s Dream is no exception. Set your sail and weigh anchor!