Unity game engine
This year i’ve started learning to use Unity; a free, creative engine that is capable of making all kinds of games and interactive experiences. Initially I wanted to learn it as a gateway to making things for Virtual Reality. I’m still planning to do that, but realising I was trying to gallop before I could walk, I slowed things down and set myself a personal project of creating my own 2D game.
As a freelance designer (by day!) I’ve worked on many games over the years and have even used Unity in some projects to assist developers with simple tasks – but I’ve never attempted to create an entire game myself. When I found this handily titled ‘2D Games for Non-Programmers’ tutorial I decided to get involved and see what I could learn.
A spot of mood boarding
It’s going well so far and after an initial spot of mood boarding and research, I’ve settled on the title ‘A Witch’s Garden’ and started sketching enemies, collectable items and logo ideas for my ethereal concept. It’s going to be a long journey to creating for virtual reality and I’ll have to remind myself to be patient, but i’m already excited and absorbed by my mini project and will keep sharing my progress until it’s ready to play.
I’ve been enjoying working my way through Simogo’s beautiful mobile games. I’m a big fan of the Swedish developers who created Year Walk and Device 6. Their twisted storytelling, unique puzzles and high production values really inspire me to be a better games designer.
The Sailor’s Dream is a wonderfully crafted experience in which you take to the seas, exploring little islands in an attempt to discover what has happened to the story’s protagonists.
The side scrolling horizon is stunning, I’d love to know how they created the gently lapping, animated sea. Each island illustration is covered with minute details, the Secret Lighthouse, the Celestial Sanctuary; every time a new location was revealed I got a buzz of excitement.
Navigating through each location is unusual. Scenes are stitched together, fading to black as you shift between them. Dotted trails connect you and are roughly mapped to a floating compass.
They put so much effort into all elements of the game, secret sketches to be found, specially written songs that reveal parts of the narrative and without giving too much away…once I’d figured out what to do in the Transmission Horologe I was so excited about it I was telling anyone that would listen for weeks!
I have to admit I got a bit confused by the story for this one. Perhaps I didn’t uncover things quickly enough or in a good order to work out what was going on. But it didn’t really matter. Simogo always create beautiful experiences full of twists and delights – The Sailor’s Dream is no exception. Set your sail and weigh anchor!
For anyone that couldn’t make it along to ‘There & Back Again’ the exploration themed exhibition I took part in this Summer – you can now see my illustrations and listen to the audio installation on my website.
I so enjoyed taking part in the show and got completely obsessed researching my chosen subject matter! I created four illustrations that explored key points of Sir Ernest Shackleton’s 1914 Endurance expedition. From the ship becoming stuck in the Antarctic ice pack, to the men marching across the floes in attempt to reach safety.
As I was reading Shackleton’s journal ‘South’, I became so struck with how eloquently he described their perilous journey and incredible surroundings that I wanted to find a way to share his words.
With the help of my brilliant actor friend, Pip Donaghy and talented composer brother, Mikey Parsons, we created an audio installation that allowed visitors to the gallery to hear parts of Shackleton’s adventure whilst viewing the illustrations (these can be found by scrolling down the project page on my website).
I learned a lot in preparing for this exhibition and there are a few things I will definitely do differently next time, namely:
Order my frames well in advance of the show in case they are all smashed up when they arrive and I freak out and have to make a last minute trip to a nearby glazier to replace the glass.
But I picked up things that were really helpful too, such as not being afraid to ask your printer for advice and that creating geeky mockups of how your pictures will look when hung on the gallery wall is actually pretty handy!
All in all, I’m really chuffed with how this exhibition turned out and had great fun taking part alongside such talented and lovely artists. I still have a few prints available from the show, so do get in touch if you see something you like or have any questions. Massive thanks if you made it along and i’ll look forward to seeing you at the next one!
Whilst working on the research phase for the upcoming ‘There & Back Again’ exhibition, I became completely absorbed by Sir Ernest Shackleton’s Journal and the Endurance expedition of 1914.
As a result there has been much drawing of icebergs amongst other things! Here are a few sketches I made in oil pastels and pencil.
*Exciting news* I now have the pleasure of inviting you to ‘There & Back Again: an explorative illustration exhibition’! Curated by the wonderful Drawn Chorus Collective and featuring the work of 30 artists, this is going to be a really good one!!!
It’s running from the 29th of August to the 3rd of September at Espacio Gallery in Bethnal Green with the private view taking place on the 31st. Do come along, bring your friends, kids and Victorian safari hat and give your eyeballs a treat!
Over the next few weeks i’ll be putting the finishing touches to my own work for the show, so watch this space for updates!
I love kicking off a new project and delving into the research phase! I’m starting to explore my ideas for The Drawn Chorus Summer show and things are taking a bit of an Arctic turn (there’s a bird pun there if you want it!).
I’m still experimenting for now. I like to make lots of quick sketches and tests working from reference images and also read up on subjects and find inspiring magazines and internet articles. Next i’ll try to narrow my ideas down and think about composition.
I’ve realised I’ve started to develop something of a coaster habit. A current count put me at 15 which I reckon qualifies as the start of a collection. When I see a good design, I can’t help myself! I thought I’d share some of my favourites with you…
I think the recent rise in illustrated beer and ale packaging is partly responsible for the increase of quality coasters bearing the same designs. Such as Beavertown Brewery’s eyeball popping artwork.
I love my Adventure Time coaster pack, a Christmas present from my Brother. As you can see from the photo at the top – the Ice King in particular has seen a lot of use.
Paper and card coasters have a wonderful tactility to them. The Bethnal Green Working Men’s Club coaster has a nice vintage feel to it and the pastel colours of the Brockwell Lido Cafe coaster are very pleasing.
The owls were a charity shop gift from a friend and ‘Pivovar Trautenberk’ travelled back from the Czech Republic with me after a holiday beverage. If you see any good ones this Summer, please do grab a spare for me!