My Unity game ‘A Witch’s Garden’ is taking shape! The 2D games tutorial that I used as a starting point was a great way to kick things off. It makes use of the ‘Playground Project’ a very useful pack of ready made scripts and assets. After making their demo game, I was able to move on and use the scripts like puzzle pieces to create a simple, object collection game.
Initially I used the pack’s existing spaceship art to get the foundation of my game working, then I was ready to replace them with my own, witchy designs. I’m so inspired by beautiful, artsy games by developers like State of Play and Simogo, making my own game has given me the opportunity to explore styles that I haven’t had the chance to use for client work yet.
In A Witch’s Garden, you control a disembodied skeleton hand, guiding it around an ethereal garden to collect glowing pagan symbols whilst avoiding the monsters that lurk there. It’s going to be a long journey to finishing my game and I’ll have to remind myself to be patient, but the fact that i’ve already got the foundations in place feels like a big achievement. My next steps are to add as much polish as I can and then explore how I can share it with you all to play!
The Playground Project is a free resource created by Ciro Constinisio
I’ve been enjoying working my way through Simogo’s beautiful mobile games. I’m a big fan of the Swedish developers who created Year Walk and Device 6. Their twisted storytelling, unique puzzles and high production values really inspire me to be a better games designer.
The Sailor’s Dream is a wonderfully crafted experience in which you take to the seas, exploring little islands in an attempt to discover what has happened to the story’s protagonists.
The side scrolling horizon is stunning, I’d love to know how they created the gently lapping, animated sea. Each island illustration is covered with minute details, the Secret Lighthouse, the Celestial Sanctuary; every time a new location was revealed I got a buzz of excitement.
Navigating through each location is unusual. Scenes are stitched together, fading to black as you shift between them. Dotted trails connect you and are roughly mapped to a floating compass.
They put so much effort into all elements of the game, secret sketches to be found, specially written songs that reveal parts of the narrative and without giving too much away…once I’d figured out what to do in the Transmission Horologe I was so excited about it I was telling anyone that would listen for weeks!
I have to admit I got a bit confused by the story for this one. Perhaps I didn’t uncover things quickly enough or in a good order to work out what was going on. But it didn’t really matter. Simogo always create beautiful experiences full of twists and delights – The Sailor’s Dream is no exception. Set your sail and weigh anchor!