A Witch’s Garden – Game Update

Owlstation_A Witch's Garden_gameplay_5

My Unity game ‘A Witch’s Garden’ is taking shape! The 2D games tutorial that I used as a starting point was a great way to kick things off. It makes use of the ‘Playground Project’ a very useful pack of ready made scripts and assets. After making their demo game, I was able to move on and use the scripts like puzzle pieces to create a simple, object collection game.

Initially I used the pack’s existing spaceship art to get the foundation of my game working, then I was ready to replace them with my own, witchy designs. I’m so inspired by beautiful, artsy games by developers like State of Play and Simogo,  making my own game has given me the opportunity to explore styles that I haven’t had the chance to use for client work yet.

logo work


In A Witch’s Garden, you control a disembodied skeleton hand, guiding it around an ethereal garden to collect glowing pagan symbols whilst avoiding the monsters that lurk there. It’s going to be a long journey to finishing my game and I’ll have to remind myself to be patient, but the fact that i’ve already got the foundations in place feels like a big achievement. My next steps are to add as much polish as I can and then explore how I can share it with you all to play!

owlstation_collectable symbols_game illustration

owlstation_collectable symbols_game illustration

The Playground Project is a free resource created by Ciro Constinisio 

Making my game

owlstation_2017_unity screenshot

Unity game engine

This year i’ve started learning to use Unity; a free, creative engine that is capable of  making all kinds of games and interactive experiences. Initially I wanted to learn it as a gateway to making things for Virtual Reality. I’m still planning to do that, but realising I was trying to gallop before I could walk, I slowed things down and set myself a personal project of creating my own 2D game.

As a freelance designer (by day!) I’ve worked on many games over the years and have even used Unity in some projects to assist developers with simple tasks – but I’ve never attempted to create an entire game myself. When I found this handily titled ‘2D Games for Non-Programmers’ tutorial I decided to get involved and see what I could learn.

owlstation_2017_moodboard

A spot of mood boarding

It’s going well so far and after an initial spot of mood boarding and research, I’ve settled on the title ‘A Witch’s Garden’ and started sketching enemies, collectable items and logo ideas for my ethereal concept. It’s going to be a long journey to creating for virtual reality and I’ll have to remind myself to be patient, but i’m already excited and absorbed by my mini project and will keep sharing my progress until it’s ready to play.

 

SaveSave